| | | Might of Arnor (500) - SBG | |
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jaws900 Conqueror


Posts: 1028 Reputation: 4 Join date: 2009-09-02 Age: 21 Location: Poole - England
 | Subject: Re: Might of Arnor (500) - SBG Wed Nov 25, 2009 9:59 am | |
| Dwarf rangers about the same only there type of bow diffrers (in terms o0f ranged attack) Normal dwarves havr a range of 18" and strength 3 shots while Rangers have a range of 24" with strength 2. But you have to remmeber also that unlike the normal dwarves they can go tohugh rocky terrian without penalty and they can have Throwing Axes unlike the normalo dwarves but they also have the lowest defence of all dwarves (5) _________________ Visit me on Youtube Here Never take life seriously. Nobody gets out alive anyway. "Vanilla Ice makes the KKK look black"| Quote: | Heeding The Call, one and for all never surrender, with glory we'll fall Brothers unite, let's stand up and fight fulfilling our fate, we are Heeding The Call |
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|  | | ArtificialWinter Loyal Knight


Main Army: Gondor Posts: 268 Reputation: 3 Join date: 2009-11-20 Age: 18 Location: Kent, UK
 | Subject: Re: Might of Arnor (500) - SBG Wed Nov 25, 2009 1:08 pm | |
| | Cal585 wrote: | | Sorry, I didn't mean a special rule as such. More of a count-as. In that the model doesn't have a shield equipped but still gets all the benefits of having one (and paying the price) due to the justification above. Still fails for WYSIWYG, but if I did do that, I'd hope that people would understand. |
That's fine. If you were playing against me I'd have no problem with this - although I'd probably suggest just using the King as though he was armed with a shield, instead of using 'counts-as' as I'd just see it as simpler. But really I see no problem either way.
Anyways...
I agree in your point about being able to dictate the place and manner of the fight when it comes to Dwarves - perhaps not totally but you certainly have the advantage over them. However, although as you say the strength of Dwarves is in combat - don't assume that your opponent will be overly hasty to get into combat if he has the advantage at range. Jaws has summed up the basics of Dwarven archery but it is important to note that both Rangers and Warriors require a 6 from your bows to take down, whereas they wound your D4 Rangers on a 5. You will probably find Dwarf Warriors volleying more due to their shortened range - but at the same time your opponent will be trying to make sure you also have to volley as much as possible, negating your higher Sv. You may find yourself able to abuse their shorter range and movement by staying between 18"-24" of them but don't bet on being able to significantly out-shoot them, even in this optimum situation. Be warned that if your Rangers prove to awkward a target, the Dwarf Warriors may decide to pick on your GotFC, as their S3 bows require only 6's to wound - and you can't really afford to loose those vital (and expensive) Fv4 heavies from your frontline. Dwarf Rangers are less eassily manipulated with movement but are less of a threat to your main body of troops. In a direct shootout however, your Rangers will inevitably come off worse. If you do not have the advantage at range then you may find that it is you, not the Dwarves, who are rushed to enter combat and that they are the ones deciding the terms of battle.
Your tacics for combating Isengard are good but yes, I agree that it comes down to the situation on the day._________________ "Ignorance breeds monsters to fill up the vacancies of the soul that are unoccupied by the verities of knowledge"p.s - My avatar is a piece done by a friend of mine - you can find her deviantART page here |
|  | | Cal585 Maiar


Main Army: Gondor Posts: 304 Reputation: 7 Join date: 2009-09-07 Age: 18 Location: Terra Australis
 | Subject: Re: Might of Arnor (500) - SBG Mon Nov 30, 2009 5:38 am | |
| | ArtificialWinter wrote: | | Cal585 wrote: | | Sorry, I didn't mean a special rule as such. More of a count-as. In that the model doesn't have a shield equipped but still gets all the benefits of having one (and paying the price) due to the justification above. Still fails for WYSIWYG, but if I did do that, I'd hope that people would understand. |
That's fine. If you were playing against me I'd have no problem with this - although I'd probably suggest just using the King as though he was armed with a shield, instead of using 'counts-as' as I'd just see it as simpler. But really I see no problem either way. |
That's what I mean. King of Arnor with Shield. This is more background justification as to why his model doesn't have a shield.
As for tactics, every army has its counter. But the game is still fairly balanced and entirely situational so I'll just have to see if/when those situations ever occur.
But in this style of army, do you think it would be worth including a banner? On the one hand it could really aid the playstyle if I'm all bunched together relying on Heavy Armour to hold and elites to win the day. On the other, it cuts out the model count even further... And those extra models might be important in aditional flexibility._________________ CalCaptain of the White Tower and Uniter of the Goblin Clans  |
|  | | ArtificialWinter Loyal Knight


Main Army: Gondor Posts: 268 Reputation: 3 Join date: 2009-11-20 Age: 18 Location: Kent, UK
 | Subject: Re: Might of Arnor (500) - SBG Mon Nov 30, 2009 6:49 pm | |
| Hmm...although the compact fighting style of you troops certainly lends itself to a banner, and it would definately be an asset I would advise against it. Taking a banner would mean droppin 4 models and I don't think you could afford that, unless perhaps you re-considered taking Glorfy - perhaps it favour of a cheaper Elvish Hero? _________________ "Ignorance breeds monsters to fill up the vacancies of the soul that are unoccupied by the verities of knowledge"p.s - My avatar is a piece done by a friend of mine - you can find her deviantART page here |
|  | | Cal585 Maiar


Main Army: Gondor Posts: 304 Reputation: 7 Join date: 2009-09-07 Age: 18 Location: Terra Australis
 | Subject: Re: Might of Arnor (500) - SBG Wed Dec 02, 2009 6:11 am | |
| Hmm yeah, I don't know who you'd replace him with. Arwen is the only one that comes to mind, and I don't know how old she was and how much Elrond would have enjoyed her riding by herself in a war torn land.
So yes, it's Glorfindel or nothing. I'll keep him in there for a bit of fun though. I am considering a banner, but losing the extra models could hurt. Not to mention the trouble of acquiring one model-wise. So I'll give it a miss for the moment.
Hmm... Would be interesting to convert a cavalry contingment using KoMT... _________________ CalCaptain of the White Tower and Uniter of the Goblin Clans  |
|  | | ArtificialWinter Loyal Knight


Main Army: Gondor Posts: 268 Reputation: 3 Join date: 2009-11-20 Age: 18 Location: Kent, UK
 | Subject: Re: Might of Arnor (500) - SBG Wed Dec 02, 2009 5:15 pm | |
| You could always create a second list using a higher points value - then you could include a banner and make use of some converted cavalry. _________________ "Ignorance breeds monsters to fill up the vacancies of the soul that are unoccupied by the verities of knowledge"p.s - My avatar is a piece done by a friend of mine - you can find her deviantART page here |
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